![]() ![]() I also just found getting cool pictures and selfies with animals was an amusing time. For example, I took a picture of a creepy photorealistic horse portrait that ended up being wanted by a horse ghost. Heck, sometimes that playfulness paid off and I ended up taking a picture of something that I needed for a challenge I hadn’t come across yet. That said, I also just found myself always taking pictures of anything that interested me in the game for fun. By taking pictures of animals and other living things, you can build a compendium, and you will often solve problems that demand a certain picture. In all cases, I found Toem’s photography delightful. There’s weather in some areas too and it can speckle your camera, but you also have a means to wipe the lense clean. Later you’ll get a tripod for setting up more elaborate shots and a honker for getting reactions from your topics, but it doesn’t get much more complicated than that. You can zoom in, zoom out, or flip the image to take a selfie. At the very start, it has basic functionality. Though much of the game is in an isometric view, you can, at any time, whip out your camera and get a picture of anything you want. Of course, the main mechanic of Toem is your camera and album and these things are quite fun and easy to use in Toem. It’s also all punctuated by a chill soundtrack that thumps stylishly along the way. At it’s best, that’s the kind of tango Toem has you dance, but sometimes it’s also as simple as taking a picture of a certain situation like some squirming ants to solve a challenge. However, the only way they’ll help is if you find the brothers of one of them and annoy them by staring at them through your camera lense (they’re very camera shy). Want to get a picture of the woodsy hotel for its sleepy bear manager? You’re going to need to find a vantage point far from it to capture the whole thing and the scenic path is blocked by a log only some burly forest critters can help with. It’s just a game full of quirky characters and the photograph-centric problems you’ll help them solve. There’s no way to lose short of not moving forward and continuing along your journey and that’s more of a you thing. You’re never really on a time limit to do anything. That said, it is quite the enjoyable one nonetheless. The adventure may very well be over before you know it at about 3 to 4 hours without going absolutely 100 percent completionist. The locations include a forest full of campers, animals, and even spooky ghosts, a seaside town full of coastal beaches and activity, and a bustling city of busy bodies to name a few. By helping them, you can earn stamps that will let you get on board the bus and head off to the next locale. Often that leads to requests that can be solved by photography, or by collecting certain items (also often gained through your photography). ![]() ![]() Throughout Toem, you end up at various locations full of quirky characters that have interesting problems. Having reached an age where she thinks you’re ready for an adventure, she provides you with a camera, a photo album, and some wooden clogs, then sends you off into the world. You take on the role of a nondescript child who has been living with their Nana up until now. Toem is an isometric experience from Swedish developers Something We Made. It’s a photography adventure in a hand drawn world, bursting with life and challenges that only an intrepid camera can solve. I think that’s all a part of what makes Toem such a delight. It’s an experience that feels wholesome and relaxing while engaging me just enough to keep things interesting. It’s a game that charms me, but doesn’t push me along from one thing to the next. When I think of some of my favorite chill games, it’s usually the games that might ask something from me, but never rushes me.
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